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THE KNIGHTLY ORDER OF THE PYRE - The Levy of Garenbrig


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FROM THE FIEFDOM OF GARENBRIG
 

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PENNED ON THE 12TH OF THE DEEP COLD, YEAR 181 OF THE SECOND AGE

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More Heralds travel from the cliffs of Garenbrig’s borders, bearing another message.

“From here on, let it be known that the Levy of Garenbrig is no more. The Fiefdom of Garenbrig shall henceforth be protected and manned by the Knightly Order of the Pyre.

In a land bordering the great Aran-In-Eryn, or “Kingswood”, the need of warriors of Noble Stock has been deemed increasingly necessary. Suffering adversity from Cultists, their dark gods, great beasts, poachers and undead, the safety of the Town of Garenbrig is under question. Thus, the newly dubbed “Knights of the Pyre”, or the “Order of the Pyre” shall begin building its rank to serve this purpose, to protect the peoples of Garenbrig from the threats that lurk in the dark corners of the world.

Therefore, if you are interested in Knighthood, Holy Purpose, and the Slaying of Monsters, look no further.”


E
nclosed on the messenger’s parchment, of which he hands out, reads the following information:


 

 

THE KNIGHTS OF THE ORDER

 

An order of Guardians, Hunters, and Errantry
 

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The Knights of the Pyre, their namesake taken from the sigil of House Glennmaer, serves the Fiefdom of Garenbrig, vassal land of Numendil, bordering the Kingswood.

A
n Order of Courageous soldiers, Knights, and aspiring squires, the Order of the Pyre prides themselves on their keen and ready ability to slay great beasts, and swathes of the servants of Iblees.

 

The Tower-Pyre symbolizes not only the enduring nature of the order, and the house it belongs to, but also the purity of GOD’s flame, and a shining beacon that all may flock to when in need. The Order sigil consists of the same Sigil as house Glennmaer, now serving as their official order of Knights, though the sunset hues of Glennmaer banners are replaced with a dark gray, to represent the enduring Light of the Pyre regardless of its surroundings. Green is used as a primary color for Uniforms, signifying the good green land that GOD granted the Descendants.

Being a Knightly Order of Numenedain origin, it follows three simple rules as part of its Dogma:

 

I. Follow the Scrolls, and take to heart the word of GOD.
 

II. Follow the Code of Chivalry, be you Knight or Soldier.
 

III. Hunt the beast wherever it hides. No corner of the Realm is to be left without the Light.
 

As alluded to within the dogma, the Duty of a Pyre soldier, Knight or not, is to make their name through the guardianship of Garenbrig, by hunting any servants of the dark within their fiefdom, and bordering lands. Whether it be sprites and pixies swapping babies in the crib, or goliaths that threaten the land with their thunderous gravity, it is the duty of the order to be rid of them, swiftly and without fear.


 

RANKINGS AND TRAPPINGS

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The Knightly Order of the Pyre consists of three ranks.

I. Initiates

R
ecruits of the Order, yet to prove themselves in a conflict. Armed with lighter arms and armor to facilitate training and conditioning. This rank serves as a trial of sorts, and soldiers rarely spend much time as an Initiate.

 

II. Man-At-Arms
 

Infantry Soldiers of the Order, who are not knighted, but are trained and oathed to service. These soldiers receive full gear in the form of Coats-of-Plate / Brigandine, various weaponry, shields, rations, and of course, a Saint’s-Weekly pay. As these Men-At-Arms do not bear the title of “Squire”, their duties do not include the dressing and serving of Knights, for they are merely expected to follow their orders and learn from them. Being a Man-At-Arms qualifies any man or woman for Knighthood, providing they display excellence.
 

III. Knights

S
oldiers who have proven themselves, and taken it upon themselves to learn the ways of the Knight, according to the recommended and widely accepted list of training that all Numenedain squires undergo. These men and women are often Knighted after a loyal, decently lengthy service, for displaying excellence.

Once Knighted, they are given the appropriate Plate armor of Garenbrig, and provided with their own Heraldry, either to their specific likings or chosen by the Lord of Garenbrig, whichever is preferred.


 

 

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PRACTICE

 

 

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Whilst the Order of the Pyre isn’t a church-based Order, it still aims to serve GOD primarily, along with the Kingdom of Numendil, through acting as a protection from wayward evils. To this end, the Knights take up a Crusade-like practice of “Going Errant” on a regular basis. Banding together as a single host to scour the lands of Numendil, and perhaps further abroad, to hunt and purge the Dark, be they servants of Iblees or Otherwise.

To this end, all are given training with the Lance, and Horse, so that they may more efficiently make their searches. Along with riding and lance training, they will also be instructed on how to combat various beasts and evils, according to the current Numenedain standard, and how to “test” for Darkspawn.


 

DEEDS


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Members of the Order, be they Knight, Man-At-Arms, or Initiate, are all entitled to their own scroll. These scrolls record every deed that a member has enacted. The slaying of beasts, the ousting of Darkspawn, the saving of a Life. Anything noteworthy is forever recorded in their scroll, with numerous copies created, allowing their name to gain fame and glory across Aevos, and not just in the halls of Formindon.

Members are also entitled to display their trophies in the sanctum of Formindon, where they can be seen by any and all members of the order, in whatever state they wish to display said trophies in. Unless they leak blood (or similar) down the walls.

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ENLISTING

To enlist within the order, contact Lord Glyndwr of Formindon. Or, fill out an application / stop by Garenbrig.
 

Spoiler


Lord Glyndwr: Pepto_Bismol_



 

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Alteon saluted at the missive; "Ahh, how I love being apart of the Order of the Pyre!"

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