Jump to content

The Brotherhood of Anvil Masters


Recommended Posts

________________________________________________________________________________________________________________________________________________

 

What is teh purpose laddeh?:

 

 

 

The Brotherhood of Anvil-Masters is a smithing only guild, which will provide “Anvil-Seals” which will announce what “smithing mastery” a dwarf has. Entry into the guild will be a flat minas fee (ten minas), which will be used for Masters to teach newer guild-members. Once that is done, an Apprentice in the Brotherhood will be paired with a Master who shares what type of smithing style they want to learn. For example: Weaponsmithing, narrowed down to Axesmithing. Gemsmithing, narrowed down to Ringcraft. Once a Master provides a “Writ of Approval” to the Anvil-Lord, then the Apprentice will need to present a masterfully crafted item which will grant them an “Anvil-Seal”. This showcases that they have mastered their craft.


________________________________________________________________________________________________________________________________________________

 

Required Fees:

 

To join the Smithing Guild (which is really a school to train people to smith), costs a joining fee of ten minas. When the Guild gets you a commission (for example, a person comes to the Guild-Hall to request an axe. It is then passed to the Master of Axesmithing) you have to pay five minas for the commission. Any race is welcome to join, but may need to present a work they have created to prove they “have what it takes” before actually fully joining.

 

The first twelve people to join will have their joining fee waived. This is so we can prove our activity, the fact this idea works, etc. By joining before we're fully ready and being an early person, I'll personally train you how to smith properly. I've a lot of experience with training people - and I won't ask for payment. So JOIN.

 

Competitions:

 

The Anvil-Lord will schedule competitions, where people can enter to have their work judged by the Guild. These can include people from outside of the Guild. Works must be things that have been “smithed” - so not woodworking, weaving, etc. It has to be crafted using metal.

 

Entry will either be free, or have an entry fee to increase the size of the winning pot. The fee will be decided by the Anvil-Lord. The Guild will take 10% of the fees. So, if ten people join at ten minas each - then the Guild will take ten minas for hosting the event. Further, the Anvil-Lord is expected to front some of the prize money himself - as well as paying Master Judges. Prize Pools will also be settled by the Anvil-Lord, who will announce what it will be. It depends on amount of entries, etc.


 

Payments:

 

Masters who are actively contributing to the Guild (Training Apprentices, attending Competitions, etc) will be given “Benefits”. This will be a payment of five minas per stone week if they are deemed active by the Anvil-Lord. This is to have a “passive” payment system, where just being in the Guild and doing things relating to smithing will give you a paycheque. Two Examples:

 

Example A:

 

A Master of Ringcraft is unable to judge a competition, nor has he taken on an Apprentice yet. In order for him to prove his activity to the Guild, he produces a “masterworked ring” to the Anvil-Lord. The Anvil-Lord inspects it, grades the work of the ring - and then produces him his Guild Benefits for the week.

 

 

Example B:

 

A Master of Axesmithing has judged a competition, as well as helped an Apprentice learn the craft. His activity has been proven to the Guild. Not only was he paid for the Apprentice work (5 minas out of the 10 minas payment the Apprentice gave), but he was given 10 minas for judging the competition. (15 Minas). His Guild Activity was proven for the week, and he is given his Guild Benefits (bringing his weekly pay up to 20 minas).

 

 

 

Patronage:

 

Organizations within the Kingdom of Urguan are able to provide “patronage” to the Guild. Essentially, that means providing a donation of minas in return for special projects. For example: The Iron Baron donates one hundred minas to the Guild, and in return the Anvil-Lord produces him something special for the Casino.

 

________________________________________________________________________________________________________________________________________________

 

Ranks:

 

Unaffiliated (0)

Apprentice (1)

Anvil-Master (2)

Anvil-Lord (3)

 

________________________________________________________________________________________________________________________________________________

 

 

Brotherhood By-Laws:

 

 

One of the most important things related to the Brotherhood, is the concept of pride. You see, learning how to make many different forms of smithing makes you a “Jack of All Trades, Master of None”. This is not acceptable to Anvil-Masters, who take pride in being a Master of ONE Trade.

 

This means that if you’re granted an Anvil-Seal for Ringcraft, you cannot also call yourself a “Master” of Swordsmithing. Doing so might cause you to be “fined” by the Anvil-Lord, which if not paid may cause your membership to be revoked.


 

An Anvil-Master can be the master of only one trade,

Commission stealing is forbidden,

Pay your dues,

Support your brothers,

Worship Yemekar above All Else,

Make great works,

Do not mass produce items (Everything must be unique).

 

 

________________________________________________________________________________________________________________________________________________

 

"Will dere be Special Events laddeh?:"

 

Just like any organization, we will host special player run events for people if they wish. Most of these events will be based around uncovering “ancient knowledge” that can help us improve our work. They will be rare, span the course of several weeks if not months, and will provide great rewards. 

 

These events will have multiple endings, and different ways of ending them that does not involve five hour long combat roleplay sessions. In addition, it will take place outside of “approved times”. I.E - You sign up for it, and then the Anvil-Lord will do special events for you that has NO time slot. It’s a living, breathing world - time to act like it.

 

 

 

________________________________________________________________________________________________________________________________________________

 

The Rally of the Masters:

 

 

three_dwarves_by_pankapusta Fantasy Dwarf, Fantasy Rpg, Medieval ...

 

 

The Rally of the Masters meets to vote on the quality of goods that apprentices bring forward. The entire Rally does not have to meet when an apprentice brings forward an item. The Anvil-Lord rules over the Rally, who is able to also approve Master works. The Anvil-Lord has to be apart of the judging process. The Anvil-Lord hand selects his replacement from among the Rally of the Masters. However, by majority vote he can be removed if he’s found to be inactive or not doing his job properly.

 

 

________________________________________________________________________________________________________________________________________________

 

Weapon-Masters:

 

  1. Hammers (Bludgeoning)
  2. Axes (Bludgeoning / Slashing)
  3. Swords (Slashing / Thrusting)
  4. Ornate (Decorative Weapons)

 

Armor-Masters:

 

  1. Chainmail
  2. Plate Armor
  3. Scale Armor
  4. Ornate (Decorative Armors)

 

Gem-Masters:

 

  1. Ringcraft (All types of Rings)
  2. Banglecraft (Earrings, Bracelets, etc.)
  3. Gemsmithing (Crafting beautiful gems)
  4. Crowncraft (Crafting Crowns)


 

 

________________________________________________________________________________________________________________________________________________

 

The Trades of the Anvil:

 

 

 

Gem-Masters

 

"Masters of the Glittering Hoard"

 

a detailed portrait of a dwarf holding a shiny | Stable Diffusion | OpenArt

 

 

________________________________________________________________________________________________________________________________________________

 

 

Crowncraft

 

Crowncraft is the dwarven art of creating beautiful crowns, circlets, and other pieces of decorative headwear. A master of Crowncraft will have few commissions, owing to the fact that only “leaders” wear crowns. (OOC: Suggested you are good at skinning, so you can provide an actual item for people to put on their skins).

 

Crowncraft is considered incredibly prestigious, but unfortunately pays the least out of all the trades. Not recommended for people who do not have a lot of capital

 

 

 

Gemsmithing

 

Gemsmithing is the dwarven art of cutting gems, which can be later used by other smiths - or simply kept as treasures. The main clients of Gemsmiths are fellow dwarves, who need gems for their own crafts - or simply because they look nice. 

 

Gemsmithing is also prestigious, but pays decently. The average gem can sell for between twenty and one hundred minas. It’s fine for anyone to enter into this trade.

 

 

 

Banglecraft

 

Banglecraft is the dwarven art of making fancy bracelets, earrings, or general bangles. A Master of Banglecraft will largely deal with selling to women, who are the typical people who purchase such forms of jewelry.

 

Banglecraft is not as prestigious as the other trades, but it can be quite lucrative - especially as many humans will purchase such things to gift to their women. Expect to deal with a lot of people who love romance!

 

 

 

Ringcraft

 

Ringcraft is the dwarven art of making rings, or beard braids. For this reason, Ringcraft is incredibly prestigious and commands great respect. Some even argue it is more prestigious than Crowncrafting. 

 

This is the recommended trade for newer players, who wish to enter into Crafting RP. It will generate good income, provides a massive amount of creativity, and brings us back to our tolkien roots.

 

 

 

________________________________________________________________________________________________________________________________________________

 

Armor-Masters

 

 

"Masters of Defense"

 

 

ArtStation - Metal armour and magical / fantasy swords

 

________________________________________________________________________________________________________________________________________________

 

 

Ornate Armor Smithing

 

Ornate Armor Smithing is a unique trade. You see, there are many people who are looking for decorative as opposed to practical armors. Ornate Armor Smithing may be a catch-all term, but very few if any can achieve an Anvil-Seal in this. Ornate Armor Smithing is one of the hardest things to enter, and requires a great deal of labour to become good. However, those who Master this trade could have tens of thousands of Minas.

 

This trade is for “Skinners”, i.e those who wish to sell their armor skins for minas. Due to the fact that very good armor skins can sell for over 2,000 minas - it’s very clear that this would be the most lucrative profession. However, only Mick is able to make good armor skins - so most people won’t get this seal.

 

 

All Other Armor Smithing

 

Scale Armor Smithing is a rather simple term to describe an Anvil-Master who has worked on crafting scale armor. This type of armor is used by a lot of dwarves, as well as northmen who appreciate the protection.

 

This is making actual Minecraft Armor, and then giving them a lore description. For this reason, the barrier of entry is a lot lower than OAS. In my experience, full lored armor can sell for about 300 - 500 minas. However, it is very difficult to get a client - so this is not recommended to new players!

 

Plate Armor Smithing is the same as Scale Armor. All the same applies. Your clientele may be focused more on dwarves and human knights.

 

Chain Armor Smithing is the same as Scale Armor. All the same applies. Your clientele may be focused on humans, halflings, and elves.

 

 

________________________________________________________________________________________________________________________________________________

 

Weapon-Masters

 

"Masters of War"

 

Dwarf Smith Fantasy Dwarf, Medieval Fantasy, Richard Wagner, Dnd ...

 

________________________________________________________________________________________________________________________________________________

 

 

Ornate Weaponsmithing  

 

Ornate Weaponsmithing is a catch-all term that is different from armor smithing. Essentially, this trade focuses on creating ornate objects one holds (like a scepter, a decorative sword, etc) that has no combat purposes. Indeed, an Anvil-Master of Ornate Weaponsmithing must make it clear that using their weapon will cause it to break or fracture.

 

This is also not recommended for new players. You will not have a lot of clientele, and this would probably only earn you a handful of minas per commission. However, there is a certain level of prestige to it.

 

 

Swordcraft

 

Swordcraft is the term used to describe making swords (obviously), as well as any thrusting weapon (including spears). Slashing / Piercing is some of the most common types of weapons found in the world, and thus Swordcraft has no shortage of people looking to buy a commission.

 

Highly recommended for new players. Many people want special weapons to use, especially since they love going to events and having STs drop rocks on them to die.

 

 

Axecraft

 

 

Axecraft is the term used to describe making axes (obviously), as well as throwing axes. Many northmen and dwarves use axes, but it is not as common as swords.

 

Also recommended for new players. I used to run an Axe-Shop, and every week I’d make about 100 minas from selling my one of a kind axes. Was fun!

 

Hammercraft

 

Hammercraft is the term used to describe making hammers, as well as tools for fellow smiths. Hammers are the least common type of weapon used by people, and thus does not have as many clients as Axes or Swords. However, creating tools for your fellow smiths DOES carry prestige.

 

Highly recommended for new players. Dwarves love hammers, and roleplay flavor tools are always needed!

 

 

 

________________________________________________________________________________________________________________________________________________

 

 

Application:

 

 

________________________________________________________________________________________________________________________________________________

Link to post
Share on other sites

This is absolutely amazing, breathing life into smithing RP and providing a place for newer players to learn. Wish I had something like this back when I joined with a dwarf character...

Link to post
Share on other sites

35 minutes ago, Forgefire said:

This is absolutely amazing, breathing life into smithing RP and providing a place for newer players to learn. Wish I had something like this back when I joined with a dwarf character...

 

Thanks! Hoping to encourage some crafting RP. I have some event lines planned out as well. I figured I'd open it up to all races since I think it's fun to teach people. 

Link to post
Share on other sites

Balas Gemeye takes a prolonged and uncomfortable look at the guild listing and laughs until his side hurts, throwing the poster into his fireplace. "Thes es jus ah cheap knockoff ov dah workforce wit an entreh fee! Bahahahahaa!"

Link to post
Share on other sites

4 hours ago, Reece Nolan said:

Balas Gemeye takes a prolonged and uncomfortable look at the guild listing and laughs until his side hurts, throwing the poster into his fireplace. "Thes es jus ah cheap knockoff ov dah workforce wit an entreh fee! Bahahahahaa!"

 

And proper pay, and events, and training. Not just two guys circle jerking over feats.

Link to post
Share on other sites

Yes a pure roleplay smithing group. So in!

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...