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Corvoo

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Posts posted by Corvoo

  1. MC Name:

    Corvoo

     

    Character's Name:

    Muildir

     

    Character's Age:

    191

     

    Character's Race:

    Tree Lord

     

    Link to your accepted MA:

     

    What magic(s) will you be teaching?:

     

    Shapeshifting

     

    Summarise the Lore of this magic(s):

     

    Shapeshifting is a closely guarded secret held by the Druids, involving a series of trials which one must undertake before actually gaining the ability. To teach the magic, one must know and be at a specific location in the world, as well as having the tome present.

     

    Write up a lesson that your character would give to a student:

     

    "Read this book, come back to me when you've finished what it tells you to do."

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

    Nay.

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

    Yup.

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app:

    Nope.

  2. Name of Artifact:

     

    The Tortoise Staff
     
    MC Name of person(s) currently in possession of Artifact:

     

    Corvoo
     
    RP Name of person(s) currently in possession of Artifact:

     

    Tortoise Druid Muildir
     
    MC Name of creator(s) of Artifact (N/A if not applicable):

     

    Corvoo
     
    RP Name of creator(s) of Artifact (N/A if not applicable):

     

    Tortoise Druid Muildir
     
    Effect(s) of Artifact:

     

    The Tortoise Staff consists of two large branches intertwined together to form the singular staff. Starting near the top, leather is wrapped around up to the tip, where leather then hangs in such a way that it holds an emerald cut in the shape of a tortoise. 

     

    The Tortoise Staff is an awakened staff, with many vines wrapped around the entire length of the staff. These vines can be unfurled at the will of a Druid who possesses the staff. The two branches which make the staff are made of spruce, and a darkened type of oak wood. Also along the staff are many knots of pine needles which grow out of the two branches. These pine needles are hardened using Druidic gifts if needed, which can result in damage to bare skin, and perhaps through light cloth, but nothing more. 

     

    Due to the staff being awakened, and it having been awakened for quite a long time, as well as being held by the Tree Lord who originally crafted it, awakened it, and the same who pours Druidic energy into it during meditation and such, it has a very basic form of sentience. It’s become intelligent in a form similar to that of Spriggans. This causes the staff to be able to act autonomously sometimes. Not simple and unintelligent like other forms of plant life. It can only make very basic actions on it’s own, throwing itself in one direction when it’s in danger, though not very far. Manipulation of wood, vines, and the pine needles. But when acting on it’s own, it lacks almost all direction and purpose. To actually act with purpose and direction, it requires a Druid to communicate and control it directly. When a Druid communes with this staff, especially the one who crafted it and spent all the time putting energy into it, it can generally be controlled much easier than an un-awoken staff. As it senses what the Druid wants, and acts on it’s own after that. 

     

    Red Lines of Artifact:

     

    -It can be rendered unusable by respective anti-magics.


    -The staff will ONLY act on it’s own when in dire danger, such as attempting to prevent destruction. The staff will not do anything wild, in fact, anything it does besides that would be purely aesthetic without Druid control.


    -It just acts a staff covered in some plant life when wielded by a non-druid. It does absolutely nothing special when in the possession of a non-Druid, unless preventing destruction. 

     

    -The staff will ALWAYS prioritize Druidic requests from those it has closely bonded with. Just like a person would listen to their friend quicker than a stranger. A fellow Druid trying to control the staff when it’s in the possession of one it’s closely bonded to, would fail.

     

    -The basic form of sentience it has only effects using Control of Nature on the staff itself, not anywhere else. Such as with a separate plant. 
     
    Explanation of effect(s) (i.e. how it does what it does - slight bending of magic lore is allowed):

    In the beginning the staff was simply a basic awakened staff. Which came to be awakened through the art of Blight Healing. It acted as any other awakened staff or item, only able to be used through Control of Nature, and without any sentience. Over time, the creator of this staff has spent nearly his entire life with this staff, pouring energy into it each time he meditated or had the energy to spare. Druidic energy is filled to the brim within the staff, allowing it over many many decades to gain an intelligence extremely similar to that of Spriggans. The extremely large pool of Druidic energy has formed into a sort of pseudo-soul, certainly not a real soul. This causes it to react with autonomy. But as stated before, it’s sentience is heavily limited and will only act on it’s own when absolutely needed.

     
    Number of duplicates of this Artifact:

     

    None.
     
    Do you agree to keep the MT updated on the whereabouts and ownership of this Artifact by using the Magic List Errors?:

     

    Yes.
     
    Have you applied for this Artifact before, and had it denied? If so, link the app:

     

    No.

     

    (I’d like to thank Gladuos for his own MArt, which helped me write this much easier. These sorts of staffs have been roleplayed for a very long time within Druidism, and aren’t uncommon. I figured it best to also make an MArt as they are somewhat different than a normal awakened staff.)
     

  3. 15 minutes ago, drfate786 said:

     

    The issue I'm seeing here is that this can easily be circle-jerked into an even tinier fraction of the community. There is such a thing as making a character "too powerful" and adding too many additions to a magic can break that character into something OP, especially if there's no competition.

     

    The thing is, in this instance a person using this magic can do next to nothing alone. If you approach them on the street looking to attack, they can only defend themselves physically. Considering that no magics can be used in conjunction with an Awakened Blood Mage.

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