Jump to content

Search the Community

Showing results for tags 'suticaisnothingbutacityfullofinbreds'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 1 result

  1. Hi there people of the Lord of Crafting forums! It's your favorite person, Dont-Advertise here to drop a debate post in the stead of some other people. I'd like to start off this post with saying that this is not a debate about whether or not you're cool or cringe for not PKing when killed in roleplay. I have been on both sides of the 'infinite revives' argument wherein at one point I believed in only ending a story when you wanted to, and nowadays I'm the type of person to PK first death no matter what. Now I still heavily believe that there is nobody who is entitled to pressure someone into PKing. Are there situations wherein people should realistically PK after being killed? Absolutely. That being said the minutiae of that exact argument is irrelevant to this post here and not something I'm trying to bring attention to. The point of this post is to point out something that I just frankly see as hypocrisy, this being people who take advantage of lore revivals outside of using the Cloud Temple Monks. I'm entirely inactive and don't read lore, but I know there are MULTIPLE lore written ways to be revived with certain magics/CAs outside of the ones that I'm just going to roughly touch on. Generally in my opinion, lorewritten 'outs' of death tend to consist of a few different general 'themes' 1: 'My Magic/God keeps me back and brings me back from death with no real drawbacks, lol?' - This is objectively the laziest form of 'Death Double Standard' that I see, though it's not as common as the second point. Just because your magic inherently writes a way for you to come back through your divine- or through some type of different place, does not mean it is any less cringe in comparison to a player reviving at the CT. 2: 'There's this awesome material/ring/Klone that's actually keeping me alive, and if you killed them I'd be dead' - First off, I've been told by longstanding Necromancer players that a Lich Phylactery has never been broken- PLEASE correct me if I'm wrong. The idea behind this topic basically cements down to being 'oh if you destroy/do this one thing then I literally just instantly die'. The conditions for these PKs are almost always entirely avoidable, obtuse, and impossible to pull off. That being said people will come back from death over and over and over again whilst dangling the proverbial carrot of 'Oh, well my (blah blah blah) is keeping me alive!' - As well at least in the case of Lich Phylacteries (as far as I know) the Lich is supposed to instantly die, but in the case of things such as Pale Knights and Klones, you can have all of your clones/Menhir broken... and then still keep playing your character. Hide in a base 50 blocks underground behind 20 iron doors, have your buddy go get the vague ingredients to rebuild your stuff, and then BAM you're back to being practically unkillable. IMO the worst offender of the 'Death Double Standard' is Kloning. Whilst it's cool in concept I frankly have no idea why you'd ever create something that could devalue death even more on a server where death is already practically meaningless. Though, at the same time, I also don't blame any people for picking up Kloning, it makes sense in RP to have and if it's an option to players I can 100% understand why they'd take it. It's not the player's fault that the lore exists in such a way to 'define' this mentality, It's just really eye-rolling when you see people throwing shade at one another for having their 'ways out' of death whilst also constantly getting into conflict. Lore written resurrections should be imperfect, or at the very minimum shouldn't be showboated as 'legit just cuz lore said so'. To the human RPers that instantly PK on first death and dont have any special outs, I appreciate you all. Feel free to debate down below about what yall think. I don't have a huge stake in this argument in comparison to lots of other people. Due to my lack of knowledge of current lore right now I'm not calling out any specific magics, and to avoid getting a comment warning by a moderator I suggest people not aim their comments towards any specific group/magic/player. MY ENTIRE OPINION DOWN BELOW IN SPOILER FOR HOW TO 'FIX' THIS PROBLEM THOUGH NOT SUPER PRACTICAL: Edit: Clarified My 'Murderhobo' comment for Pale Knights. Adjusted portion about Phylacteries
×
×
  • Create New...